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CIS2 spring 2008 - HCI med2

    Teacher: Andrea Valente (aaue.dk/~av)

    Book:


J. Preece, Y. Rogers and H. Sharp
Interaction Design: beyond human-computer interaction, second edition
ISBN: 0470018666 John Wiley & Sons Inc, USA 2002

    EXAM FORMAT AND DETAILS: here in pdf!

    Course plan:

Lecture nr: Date: Topic: Literature: Comments:
1 to 5

Tony Brook

Read schedule here.
 
6 17/03 B204 8:30 Introduction
Extend software engineering to software and embedded systems.
From custom products to mass-production. A different development model.
Instead of desiging the product, design the users' interaction.
We are all users: identify some of your favorit products and improve them.
chapter 9 (slides, exercise.
The assignment, and my solution for the assignment at page 464)
Easter vacation
7 31/03 B203 8:30 Requirements
When a product is not custom, where is the customer?
Specify requirements for your favorit product (FP).
Keep it AGILE :)
chapter 10 (slides and articles). An interesting article online.
8 21/04 B201 8:30 Evaluation in details
Recording data, quantitative vs qualitative analysis, surveys, other tools.
chapters 7,8 and something of 14. (slide).
9 30/04 B201 12:30 Design and prototype
Prototype first,
Concrete creation of rough prototypes of your FP (using common objects).
Describe users' behavior: scenarios.
 
Rapid development of standard 2D interfaces. (to finish next lecture)

Out-of-the-box User Interfaces
Problem-solving thecniques to invent better GUIs.
(E. De Bono: Lateral Thinking: Creativity Step by Step.)

chapter 11.
Do play a bit with scracth!
Lecture slides
10 5 may B201 8:30 Is it any good? (Evaluation)
Now that we have a prototype: is it a good product?
Methodologies to evaluate, case studies, ...
 
What if it is not?
Iteration of the activities.

Why User-Centered?
What is interaction, and why it is so central.
Theories, methods and frameworks.

Users and how they collaborate
You have your own understanding of the world, and of the interactive products you use.
So does the user. How to take advantage/be aware of that.
Thecnology and social phenomena.

Affection and emotions
Can we implement/influence emotions? Why? How? Virtual pets, ect. (slides)

chapter 3. Slides.
... chapter 12,13
chapter 2,3,5.
K. Popper: All life is problem solving.
M. Minsky: The Emotion Machine.(2006)

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Department for Software, Electronics og Mediatechnology - Aalborg University Esbjerg - Niels Bohrs Vej 8 - 6700 Esbjerg - Denmark